Closed beta

Build Godot games by describing them.

DreamAiri is an AI agent that works inside the Godot editor. Tell it what you want in plain English — it reads your project, writes the scripts and scenes, runs the game to check its work, and builds it. You review every change before it lands.

  • Made for Godot 4 — it understands scenes, nodes, GDScript, and project structure.
  • Works on a blank project or your existing game, in 2D and 3D.
  • Agentic: it plans, edits files, runs the scene, sees the errors, and fixes them.
  • You stay in control — review proposed changes before they're applied.
DreamAiri · Godot editor
DreamAiri building a game inside the Godot editor

From idea to playable in three steps

DreamAiri is an editor plugin backed by a cloud agent. No new workflow to learn — you describe, it builds.

01

Install & sign in

Add the DreamAiri plugin to your Godot project and sign in with your email — no passwords, no license keys.

02

Describe what you want

Open the dock and type your intent. DreamAiri reads your project, plans the work, and edits files — running the scene to verify as it goes.

03

Review & iterate

Approve the changes, play your game, and ask for the next thing. Your weekly usage shows as a simple percentage.

Say it. Get it.

Real prompts, on a blank project or your existing game.

Make a snake game. Arrow keys move the snake, a fruit spawns randomly, eating it grows the snake, and hitting a wall or yourself ends the game.

DreamAiri → A complete, playable scene with movement, scoring, and game-over — set as your main scene.

This is my platformer. Add spikes — if the player lands on them, they lose a life.

DreamAiri → A reusable spike hazard wired to your player, with the life logic added to your existing game.

This is my 3D car game. Add drifting when I hold the handbrake.

DreamAiri → Handbrake input, reduced grip, and drift physics integrated into your vehicle controller.

Why developers reach for it

Describe, don't configure

No menus to learn. Type what you want — "make the player double-jump" — and DreamAiri implements it in your project.

Lives inside Godot

An editor dock, not a separate chat window. It reads and writes your actual scenes, scripts, and nodes where you work.

2D and 3D

From a grid-based snake game to drifting physics on a 3D car — it works with whatever you're building.

You approve everything

Every change is shown before it's applied, with an undo stack. The AI proposes; you decide what ships.

Start building your game by describing it

Describe what you want in plain English and watch DreamAiri build it inside the Godot editor.