Closed beta
Build Godot games by describing them.
DreamAiri is an AI agent that works inside the Godot editor. Tell it what you want in plain English — it reads your project, writes the scripts and scenes, runs the game to check its work, and builds it. You review every change before it lands.
- Made for Godot 4 — it understands scenes, nodes, GDScript, and project structure.
- Works on a blank project or your existing game, in 2D and 3D.
- Agentic: it plans, edits files, runs the scene, sees the errors, and fixes them.
- You stay in control — review proposed changes before they're applied.

From idea to playable in three steps
DreamAiri is an editor plugin backed by a cloud agent. No new workflow to learn — you describe, it builds.
Install & sign in
Add the DreamAiri plugin to your Godot project and sign in with your email — no passwords, no license keys.
Describe what you want
Open the dock and type your intent. DreamAiri reads your project, plans the work, and edits files — running the scene to verify as it goes.
Review & iterate
Approve the changes, play your game, and ask for the next thing. Your weekly usage shows as a simple percentage.
Say it. Get it.
Real prompts, on a blank project or your existing game.
›Make a snake game. Arrow keys move the snake, a fruit spawns randomly, eating it grows the snake, and hitting a wall or yourself ends the game.
DreamAiri → A complete, playable scene with movement, scoring, and game-over — set as your main scene.
›This is my platformer. Add spikes — if the player lands on them, they lose a life.
DreamAiri → A reusable spike hazard wired to your player, with the life logic added to your existing game.
›This is my 3D car game. Add drifting when I hold the handbrake.
DreamAiri → Handbrake input, reduced grip, and drift physics integrated into your vehicle controller.
Why developers reach for it
Describe, don't configure
No menus to learn. Type what you want — "make the player double-jump" — and DreamAiri implements it in your project.
Lives inside Godot
An editor dock, not a separate chat window. It reads and writes your actual scenes, scripts, and nodes where you work.
2D and 3D
From a grid-based snake game to drifting physics on a 3D car — it works with whatever you're building.
You approve everything
Every change is shown before it's applied, with an undo stack. The AI proposes; you decide what ships.
Start building your game by describing it
Describe what you want in plain English and watch DreamAiri build it inside the Godot editor.